Welcome back to the Makers’ world!
The Maker’s Box is glowing again, and this time it beckons Riley, Mateo, June, and Theo into something bigger than they’ve ever faced: a daring STEM competition called The Innovation Games.
It’s not just about building gadgets or solving puzzles anymore — it's about inventing under pressure, outsmarting rivals, and proving that ideas can win.
As the team travels across cities, decodes secret missions, and builds high-stakes challenges, they’ll discover that discovery isn’t always easy — especially when unexpected threats loom.
When the Makers receive an invitation to the Innovation Games — a global STEM showdown of robot battles, mystery missions, and invention challenges — they leap into action.
But as they progress through each round, they realize that competition brings risks: sabotage, secrets, and moral choices they never expected.
Across tense deadlines, surprise setbacks, and intense rivalries, the team must band together, trust their strengths, and stay true to what they believe. Innovation is powerful — but so is integrity.
Riley Sparks – Still the big-idea leader, but now weighting risk and reward.
Mateo Cruz – Brings sharper logic as coding missions grow more complex.
Juniper “June” Lin – Crafts with flair, even when pressure’s on.
Theo Banks – Builds steadier than ever — the backbone when chaos hits.
Combines STEM, suspense, and heartfelt stakes
Appeals to fans of The Questioneers, The Wild Robot, Spy School
Encourages readers to blend creativity with ethics
Ideal for kids ages 8–14, classrooms, STEM clubs, or book fans who love action-packed good stories